Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction

Anwer, A. and Azhar Ali, S.S. and Khan, A. and Meriaudeau, F. (2017) Underwater 3-D Scene Reconstruction Using Kinect v2 Based on Physical Models for Refraction and Time of Flight Correction. IEEE Access, 5. pp. 15960-15970. ISSN 21693536

Full text not available from this repository.
Official URL: https://www.scopus.com/inward/record.uri?eid=2-s2....

Abstract

Commercial RGB-D cameras provide the possibility of fast, accurate, and cost-effective 3-D scanning solution in a single package. These economical depth cameras provide several advantages over conventional depth sensors, such as sonars and lidars, in specific usage scenarios. In this paper, we analyze the performance of Kinect v2 time-of-flight camera while operating fully submerged underwater in a customized waterproof housing. Camera calibration has been performed for Kinect's RGB and NIR cameras, and the effect of calibration on the generated 3-D mesh is discussed in detail. To overcome the effect of refraction of light due to the sensor housing and water, we propose a time-of-flight correction method and a fast, accurate and intuitive refraction correction method that can be applied to the acquired depth images, during 3-D mesh generation. Experimental results show that the Kinect v2 can acquire point cloud data up to 650 mm. The reconstruction results have been analyzed qualitatively and quantitatively, and confirm that the 3-D reconstruction of submerged objects at small distances is possible without the requirement of any external NIR light source. The proposed algorithms successfully generated 3-D mesh with a mean error of ±6 mm at a frame rate of nearly 10 fps. We acquired a large data set of RGB, IR and depth data from a submerged Kinect v2. The data set covers a large variety of objects scanned underwater and is publicly available for further use, along with the Kinect waterproof housing design and correction filter codes. The research is aimed toward small-scale research activities and economical solution for 3-D scanning underwater. Applications such as coral reef mapping and underwater SLAM in shallow waters for ROV's can be a viable application area that can benefit from results achieved. © 2013 IEEE.

Item Type: Article
Additional Information: cited By 39
Uncontrolled Keywords: Architectural design; Calibration; Cameras; Cost effectiveness; Electromagnetic wave attenuation; Housing; Image reconstruction; Infrared devices; Light sources; Mesh generation; Refraction; Waterproofing, 3D reconstruction; Kinect v2; Robot sensing system; Three-dimensional display; Underwater, Three dimensional computer graphics
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 09 Nov 2023 16:20
Last Modified: 09 Nov 2023 16:20
URI: https://khub.utp.edu.my/scholars/id/eprint/8471

Actions (login required)

View Item
View Item