Ariffin, M.M. and Ahmad, W.F.W. and Sulaiman, S. (2016) Investigating the educational effectiveness of gamebased learning for IT education. In: UNSPECIFIED.
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Official URL: https://www.scopus.com/inward/record.uri?eid=2-s2....
Abstract
This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participants. The finding from this study suggested that participants who participated in game-based learning outperformed the participants in the control group. © 2016 IEEE.
Item Type: | Conference or Workshop Item (UNSPECIFIED) |
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Additional Information: | cited By 3; Conference of 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 ; Conference Date: 15 August 2016 Through 17 August 2016; Conference Code:125433 |
Uncontrolled Keywords: | Information science; Network security, Control groups; Educational effectiveness; Experimental research; Game-based Learning; IT education; Post test, Computer games |
Depositing User: | Mr Ahmad Suhairi UTP |
Date Deposited: | 09 Nov 2023 16:18 |
Last Modified: | 09 Nov 2023 16:18 |
URI: | https://khub.utp.edu.my/scholars/id/eprint/6515 |