Gamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction

Abbasi, A.Z. and Khan, M.K. and Naeem, F. and Albashrawi, M. and Ting, D.H. and Kumar, S. (2023) Gamers� subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction. Current Psychology, 42 (36). pp. 32230-32243. ISSN 10461310

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Abstract

This study aims to examine the complex relations between videogame addiction and gamers� subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamers� subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer�s subjective wellbeing, whereas, the core dimensions (i.e., withdrawal and conflict) negatively influence gamers� subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamers� subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings. © 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Item Type: Article
Additional Information: cited By 1
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 04 Jun 2024 14:10
Last Modified: 04 Jun 2024 14:10
URI: https://khub.utp.edu.my/scholars/id/eprint/18045

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