Customer inspiration via advertising value of pop-up ads in online games

Abbasi, A.Z. and Hussain, A. and Hlavacs, H. and Shah, M.U. and Ting, D.H. and Rehman, U. (2020) Customer inspiration via advertising value of pop-up ads in online games. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 12211 . pp. 251-259. ISSN 03029743

Full text not available from this repository.
Official URL: https://www.scopus.com/inward/record.uri?eid=2-s2....

Abstract

Pop-up ads in online gaming is an emerging phenomenon on the internet that provide massive opportunities for business enterprises. Despite its importance for any businesses, do gamers get inspired by pop-up ads? To answer the query, we develop the conceptual model predicting customer inspiration through perceived advertisement value of pop-up ads in the context of online games. Based on the conceptual model, we first aim to highlight the factors that can motivate gamers to interact with pop-up ads in online games and gain perceived advertisement value of pop-up ads. After that, we intend to understand the impact of perceived advertisement value of pop-up ads on customer inspiration. Our study makes several notable contributions to the literature. First, we apply and extend Ducoffe model of advertisement value in pop-up ads, especially in online games. Second, we add audio and visual aesthetic factors in the existing Ducoffe model. Third, we primarily focus on predicting customer inspiration through perceived advertisement value of pop-up ads in online games. © Springer Nature Switzerland AG 2020.

Item Type: Article
Additional Information: cited By 5; Conference of 2nd International Conference on HCI in Games, HCI-Games 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020 ; Conference Date: 19 July 2020 Through 24 July 2020; Conference Code:242399
Uncontrolled Keywords: Human computer interaction; Query processing; Sales; Social networking (online), Business enterprise; Conceptual model; On-line games; On-line gaming; Pop-up ads; Visual Aesthetics, Computer games
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 10 Nov 2023 03:28
Last Modified: 10 Nov 2023 03:28
URI: https://khub.utp.edu.my/scholars/id/eprint/13803

Actions (login required)

View Item
View Item