An empirical validation of consumer video game engagement: A playful-consumption experience approach

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Costa, L.V. and Veloso, A.I. (2019) An empirical validation of consumer video game engagement: A playful-consumption experience approach. Entertainment Computing, 29. pp. 43-55. ISSN 18759521

Full text not available from this repository.
Official URL: https://www.scopus.com/inward/record.uri?eid=2-s2....

Abstract

This study proposes and validates a conceptual model for predicting consumer video game engagement, comprising cognitive, affective, and behavioural engagement originating from the imaginal, emotional, and sensory playful-consumption experience. To validate the conceptual model, data were collected from 465 teen video game consumers; 436 were useable. This study employed the WarpPLS 5.0 software to perform the Partial Least Squares-Structural Equation Modelling (PLS-SEM) analysis. The results of the measurement model on playful-consumption experience and consumer video game engagement support that both imaginal and emotional experience and cognitive, affective and behavioural engagement were reliable and valid as second-order formative constructs. Moreover, the findings of the structural model support that playful-consumption experiences such as imaginal, emotional, and sensory experience positively influence the prediction of cognitive, affective and behavioural states of consumer video game engagement. This study pioneers the field of digital game studies that have empirically validated a conceptual model predicting multiple states of the player's engagement in video game playing that is triggered through various playful experiences of a digital game. © 2018 Elsevier B.V.

Item Type: Article
Additional Information: cited By 49
Uncontrolled Keywords: Computer games; Forecasting; Interactive computer graphics; Least squares approximations, Affective engagement; Behavioural engagement; Cognitive engagement; Emotional experiences; Imaginal experience; PLS-SEM approach; Sensory experiences, Human computer interaction
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 10 Nov 2023 03:26
Last Modified: 10 Nov 2023 03:26
URI: https://khub.utp.edu.my/scholars/id/eprint/11743

Actions (login required)

View Item
View Item