Modeling consumers� observational learning in digital gaming: A conceptual model

Abbasi, A.Z. and Ting, D.H. and Hlavacs, H. and Fayyaz, M.S. (2018) Modeling consumers� observational learning in digital gaming: A conceptual model. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 11243 . pp. 159-168. ISSN 03029743

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Abstract

The present study intends to develop a conceptual model predicting videogame consumers� observational learning that is initiated through the playful-consumption experience of a digital game. To meet this objective, authors employed the hedonic theory of consumption experience and observational learning theory to propose a conceptual model demonstrating that it is the gamer�s playful-consumption experience of a digital game which actually influences videogame consumers to observe and learn from the digital game. This study is first among others as it takes the theoretical support from hedonic theory of consumption experience, particularly the playful-consumption experience in predicting the videogame consumers� observational learning in the videogame environment. The study is based on the conceptual model and hence, another empirical study is under way to prove its validation in the videogame setting. © Springer Nature Switzerland AG 2018.

Item Type: Article
Additional Information: cited By 1; Conference of 4th International Joint Conference on Serious Games, JCSG 2018 ; Conference Date: 7 November 2018 Through 8 November 2018; Conference Code:220199
Uncontrolled Keywords: E-learning; Game theory, Conceptual model; Digital games; Digital gaming; Empirical studies; Hedonic theory; Observational learning; Playful-consumption experience, Serious games
Depositing User: Mr Ahmad Suhairi UTP
Date Deposited: 09 Nov 2023 16:37
Last Modified: 09 Nov 2023 16:37
URI: https://khub.utp.edu.my/scholars/id/eprint/10745

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